Animate a head turn - Part 1!
Green highlight

Create a small flipbook that shows a character's head turning. Learn key frames, smooth motion, and practice careful sequential drawing techniques.

Orange shooting star
Start Creating
Background blob
Challenge Image
Skill Badge
Table of contents

Step-by-step guide to Animate a head turn - Part 1!

What you need
Adult supervision required, colouring materials, eraser, paper or index cards, pencil, ruler, scissors, stapler or binder clip, thin marker

Step 1

Gather all your materials and clear a flat workspace where you can draw comfortably.

Step 2

Trim or prepare about 20 to 30 pages that are the same size using scissors with adult supervision.

Step 3

Decide what your character looks like and draw the starting head on the first page with a circle and a center and eye guide line.

Step 4

Draw the final turned head on the last page using the same size circle and guide lines so the head stays the same size.

Step 5

Choose five pages spaced evenly through the stack and mark them lightly to be your key frames.

Step 6

On each marked key frame page draw the head positions from start to full turn (start slight turn half turn three-quarter full profile).

Step 7

Place the blank page after a key frame over it against a window or lamp and lightly draw the head a little closer to the next key frame.

Step 8

Repeat placing each new blank page over the last drawn page and draw the head a small step toward the final turn until every page is filled.

Step 9

Flip quickly through the stack with your thumb to see the motion play and watch for any jumps.

Step 10

Put a small dot on any page that looks jumpy so you know which pages to fix.

Step 11

Redraw small changes on each dotted page to smooth the movement between frames.

Step 12

Trace darker final lines on every page with your thin marker to make the drawings clear.

Step 13

Gently erase extra pencil guide lines from each page so only the clean drawings remain.

Step 14

Stack the pages in order and secure the short edge with a stapler or binder clip with adult supervision.

Step 15

Flip your finished flipbook to enjoy the head turn and share your creation on DIY.org

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
Challenge badge placeholder
Challenge badge

Help!?

What can I use if I don't have a thin marker, stapler, or a bright window for tracing?

Use a fine-tip colored pencil or pen instead of the thin marker, secure the short edge with a binder clip or elastic band if you don't have a stapler, and substitute your phone flashlight or a desk lamp for the window when placing blank pages over a light source for tracing.

My flipbook looks jumpy when I flip it — what should I check and how do I fix it?

Flip through the stack as instructed, mark any jumpy page with a small dot, then redraw small changes on each dotted page and confirm your starting and final circles plus eye guide lines are the same size so frames match smoothly.

How can I adapt the steps for younger children or older kids/teens?

For younger children use fewer pages (8–12), pre-cut pages and thicker paper with adult supervision for scissors/stapler, while older kids can use the full 20–30 pages, choose five key frames and add more in-between drawings before tracing darker final lines with a thin marker.

How can we extend or personalize the flipbook after finishing the head turn?

After tracing darker final lines and erasing guide lines, personalize by adding color, hair or background details with colored pencils or markers, or scan the stacked pages to make a digital GIF and share the result on DIY.org.

Watch videos on how to Animate a head turn - Part 1!

0:00/0:00

Here at SafeTube, we're on a mission to create a safer and more delightful internet. 😊

Adobe Animate: 360° Character Head Turn Rigging (Step by Step)

4 Videos

Facts about basic animation principles and flipbook techniques

✏️ Animators usually create a few strong keyframes (the main poses) and then draw 'inbetweens' to make motion feel smooth.

👀 Persistence of vision is the trick our eyes/brain use to blend separate images into continuous motion—it's why flipbooks appear animated.

🎞️ Standard film plays at 24 frames per second, but a flipbook with about 12 drawings per second can still look pleasantly smooth and lively.

🕰️ The flipbook (patented as the "kineograph") was first registered in 1868 and is one of the earliest toys that created motion from still pictures.

🧭 You can often read a head turn clearly with just 3–5 key poses (e.g., front, 3/4, profile, 3/4 back, back) before adding inbetweens.

How do you animate a head turn for a flipbook (Part 1)?

Start with a short thumbnail: draw the three or four key head positions (front, three-quarter, profile, three-quarter other). Stack small identical paper or use a flipbook pad. On each sheet lightly sketch the head shifting a little toward the next key frame, keeping features aligned with registration marks. Add in-between frames to smooth motion. Flip often to check timing, erase and refine until the turn looks fluid. Keep drawings simple and consistent.

What materials do I need to create a head-turn flipbook?

You need small identical paper (index cards, sticky notes or a flipbook pad), a pencil with eraser, a fine pen for final lines, a ruler for registration marks, and optional colored pencils. Scissors or a paper cutter help trim pages evenly. A clipboard or binder clip holds pages while you draw. A lightbox or window helps align frames but isn’t required.

What ages is a flipbook head-turn activity suitable for?

This activity suits kids about 6 and up. Younger children (4–6) can join with simpler shapes and adult help for cutting and registration. Older children and teens enjoy refining timing, anatomy, and in-between frames. Supervise scissors and small parts for younger kids. Adjust complexity by changing the number of frames: fewer frames for beginners, more frames for smoother animation.

What are the benefits and safety tips for making a head-turn flipbook?

Making flipbooks builds fine motor control, observational skills, sequential thinking and patience. It teaches basic animation ideas like key frames and in-betweens. For safety, supervise use of scissors and keep small trimmed paper away from very young children. Encourage regular breaks to avoid hand fatigue. Variations include coloring frames, creating different characters, or scanning pages to make a simple digital GIF.
DIY Yeti Character
Join Frame
Flying Text Box

One subscription, many ways to play and learn.

Try for free

Only $6.99 after trial. No credit card required