Start a D&D Group
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Gather friends, create characters, set simple rules, design a short adventure, and run your first D&D session to practice teamwork, storytelling, and problem-solving.

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Step-by-step guide to start a D&D group

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WORDS THAT START WITH Dd | 'd' Words | Phonics | Initial Sounds | LEARN LETTER Dd

What you need
Adult supervision required, blank character sheets or printed template, dice set, paper, pencils, small tokens or coins for miniatures

Step 1

Invite 3 to 5 friends to join your D&D group and pick a day and time to play.

Step 2

Choose one friend to be the Game Master (GM) who will run the story.

Step 3

Put the materials from the Materials Needed list on a table so everyone can reach them.

Step 4

Together choose three simple rules for the game and write them on a sheet for everyone to see.

Step 5

Each player pick a character name and a role or class for their character.

Step 6

Write one strength and one weakness for your character on your character sheet.

Step 7

The GM write a one-sentence adventure hook that tells players the problem to solve.

Step 8

The GM draw a simple map on paper showing three key locations for the adventure.

Step 9

The GM write two challenges or puzzles and write how players can succeed at each one.

Step 10

Play your first D&D session by taking turns acting as your characters and working together to solve the challenges.

Step 11

Share your finished D&D adventure and character creations on DIY.org.

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

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Help!?

What can we use if we don't have items from the Materials Needed list like dice or printed character sheets?

If you don't have dice or printed character sheets from the Materials Needed list, use coins or numbered paper slips as dice, write simple character sheets on lined paper, and use any blank paper on the table for the GM's map.

What should we do if the group can't agree on the three simple rules or the GM gets stuck writing the one-sentence adventure hook?

If players can't agree on the three simple rules or the GM stalls on the one-sentence adventure hook, use a quick default rule set (be respectful, take turns, help others) and have the GM write a prompt-style hook like 'A farmer's child has disappeared โ€” find them before sunset' so play can start.

How can we adapt the activity for younger or older kids when picking roles and writing strengths/weaknesses and challenges?

For younger kids let each player pick a character name and role from a short picture list and have the GM write single-step challenges, while older kids should write their own strength and weakness and tackle the GM's two-step puzzles the GM writes.

How can we extend or personalize the session after playing the first D&D adventure and creating characters?

To extend the activity, have the GM add more locations to the paper map, ask players to draw and decorate their character sheets and props, expand the GM's one-sentence hook into a multi-session campaign, and then share the expanded adventure and character creations on DIY.org.

Watch videos on how to start a D&D group

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Learn Words Starting With Letter D | 40 Words that begin with D | List of D words - Kids Entry

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Facts about tabletop role-playing games for kids

๐Ÿงฉ A short 'one-shot' adventure can often be played in 2โ€“4 hours with 2โ€“4 fun encounters to solve.

๐Ÿ‘ฅ Beginner D&D groups usually have 3โ€“6 players โ€” perfect for teamwork and sharing ideas.

๐Ÿ“œ D&D characters are built around six core abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

๐ŸŽฒ Dungeons & Dragons was first published in 1974 and helped launch the whole tabletop RPG hobby.

๐Ÿง™ The Dungeon Master (DM) improvises the world, voices characters, and decides what happens next.

How do I start a D&D group for my child and their friends?

Invite three to five friends and pick a regular time and quiet space. Choose who will be the Dungeon Master (an adult can help) and whether to use premade characters or guide kids to create simple ones. Set easy house rules and game length, design a short adventure with clear goals and 2โ€“3 encounters, and use maps or props for visuals. Run the session slowly, pause to explain choices, and end with a short debrief praising teamwork.

What materials do I need to run a kid-friendly D&D session?

You'll need basic supplies: a set of polyhedral dice (or inexpensive dice sets), character sheets (premade options work well), pencils, erasers, and paper. Add a simple rule summary or beginner's guide, a map or grid and tokens/miniatures, index cards for monsters/notes, and a printed one-session adventure or story outline. Optional: props, colored pencils, snacks, and a tablet for digital maps. Keep extras for replacements and sensory needs.

What ages is starting a D&D group suitable for?

Kid-friendly D&D works well for ages about 8 and up; ages 8โ€“12 enjoy simplified rules and short sessions. Younger children (6โ€“7) can participate with heavy adult guidance, premade characters, and very short games. Teens can handle full rules and longer campaigns. Adjust complexity, session length (30โ€“90 minutes), and supervision to the child's attention span and reading level. Always gauge interest and be ready to simplify or add challenges.

What are the benefits of children running a D&D group?

Running a D&D group builds teamwork, creative storytelling, and problem-solving. Children practice reading, basic math, planning, and taking turns while developing empathy by roleplaying different characters. Leading a session boosts confidence, public speaking, and leadership skills. Low-cost and adaptable, it encourages social bonds, patience, and flexible thinking. For safety, set content boundaries, watch for bullying, and ensure adult supervision for younger players and when addressing tric
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Start a D&D Group. Activities for Kids.