Animate using Tweening
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Create a short digital animation using tweening in a simple editor, placing keyframes and adjusting easing to make smooth motion and expressive movement.

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Step-by-step guide to create a short digital animation using tweening

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What Is Tweening? - The Animation Reel

What you need
Mouse or trackpad, one simple sprite or shape drawn or chosen in the editor, optional short sound file, tweening animation editor like scratch or any simple tweening tool

Step 1

Open your tweening animation editor.

Step 2

Create a new blank project.

Step 3

Add or draw a simple sprite or shape on the stage.

Step 4

Move the sprite to the place where you want it to start.

Step 5

Add a keyframe at frame 1 for your sprite.

Step 6

Add a second keyframe near the end of the timeline for the final pose.

Step 7

Move the sprite to its final position at that second keyframe.

Step 8

Create a motion tween between the first and second keyframes.

Step 9

Set the easing to ease in or ease out to make the motion feel natural.

Step 10

Add a middle keyframe halfway through the timeline.

Step 11

Change the sprite scale or rotation at the middle keyframe to add a little expression like a bounce or twist.

Step 12

Press play to preview your animation and watch how it moves.

Step 13

Tweak the keyframe positions timing or easing until the motion looks smooth.

Step 14

Export or save your animation as a GIF or MP4.

Step 15

Share your finished animation on DIY.org.

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

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Help!?

What can we use if we don't have the specific tweening animation editor the instructions mention?

Open a free alternative like Wick Editor, FlipaClip, or an online editor and then follow the first step to 'Open your tweening animation editor' so you can create a new blank project and add a sprite.

The sprite isn't moving or easing doesn't seem to work — what should we check?

Confirm you added a keyframe at frame 1 and a second keyframe near the end, created a motion tween between them, and enabled the easing option on that tween so the sprite will interpolate and ease correctly.

How can we change the activity to suit different ages or skill levels?

For younger children, keep it simple with only start and end keyframes and a big shape to move, and for older kids, add the middle keyframe, change scale or rotation, experiment with easing curves, and tweak timing for more advanced motion.

How can we extend or personalize the animation after finishing the basic tween?

Add background layers and extra sprites with staggered keyframes, include sound, refine the middle keyframe's scale or rotation for expression, then export as a GIF or MP4 and share the finished animation on DIY.org.

Watch videos on how to create a short digital animation using tweening

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Beginner at Animating? | Easy Guide to Tweening Animation! | Alight Motion 💗

3 Videos

Facts about digital animation and tweening

✏️ Classic animation principles (squash-and-stretch, anticipation, follow-through) are used with tweening to make movement expressive.

⚙️ Easing functions like "ease-in" and "ease-out" mimic real-world acceleration and deceleration, making motion feel more natural.

🎞️ Inbetweening (often called "tweening") started as a studio job where assistants drew the frames between major poses to speed hand-drawn animation.

🎯 Keyframes mark the important poses in a motion — modern editors can interpolate hundreds of in-between frames from just a few keyframes.

🕒 Traditional film runs at 24 frames per second, TV often uses 30 fps, and many smooth interactive animations target 60 fps.

How do you create a short tweening animation in a simple editor?

Open a simple animation editor and start a new project. Place your object or character on the stage, then add a starting keyframe and move the playhead to the end point and add an ending keyframe. Use the editor’s tween feature to interpolate motion, then adjust easing curves to make movement smooth and expressive. Preview, refine timing and poses, add simple secondary motion, and export a short clip when you’re happy with it.

What materials and software do I need to teach a child tweening animation?

You need a computer or tablet, a mouse or stylus, and a simple tweening editor (Wick Editor, Synfig, OpenToonz, or kid-friendly apps with tween support). Also have a basic storyboard or sketchbook, reference images, and headphones if needed. Optional: a camera for reference motion and spare storage for project files. Ensure parental controls and an account if the app requires sign-in.

What ages is tweening animation suitable for children?

Tweening suits kids roughly aged 7 and up. Younger children (7–9) can follow guided activities using simple editors and pre-made assets, while older children (10+) can plan keyframes, tweak easing, and refine timing more independently. Adapt complexity to attention span: short two-key tweens for beginners, more keyframes and layered motion for older kids learning principles like squash and stretch or follow-through.

What are the benefits of teaching kids tweening animation?

Tweening teaches sequencing, timing, and cause-and-effect while boosting creativity and storytelling. Kids learn digital skills—keyframes, easing, layers—and develop patience and problem-solving as they refine motion. It also improves fine motor control and visual planning when creating poses and timing. Short projects give quick wins, encouraging experimentation and confidence with technology and art.
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Animate using Tweening. Activities for Kids.