Build 3d game elements in blender
Green highlight

Create three low poly game elements in Blender: a tree, a rock, and a crate, learning basic modeling, coloring, and exporting for games.

Orange shooting star
Download Guide
Collect Badge
Background blob
Challenge Image
Skill Badge
Table of contents

Step-by-step guide to create three low-poly game elements in Blender

Here at SafeTube, we're on a mission to create a safer and more delightful internet. 😊

How to make Game Models (For Beginners) from Start to Finish (blender)

What you need
Adult supervision required, blender installed, mouse and keyboard

Step 1

Open Blender and start a new General project so you have a fresh scene to build in.

Step 2

Select the default cube and delete it to clear the scene (press X and confirm).

Step 3

Add a cylinder to make the tree trunk (Shift + A > Mesh > Cylinder).

Step 4

Scale the cylinder to be a short narrow trunk by pressing S then Z then type 0.6 and Enter.

Step 5

Move the trunk up so its base sits on the grid floor by pressing G then Z and dragging it up.

Step 6

Add a cone for the tree foliage (Shift + A > Mesh > Cone).

Step 7

Scale the cone so it looks like treetop by pressing S and making it slightly wider than the trunk.

Step 8

Move the cone up to sit on top of the trunk by pressing G then Z and positioning it.

Step 9

Select the trunk and cone and join them into one object (select both then Ctrl + J).

Step 10

Create simple colors for the tree by opening the Material Properties, making a brown material for the trunk and a green material for the leaves, and assigning them.

Step 11

Make a low-poly rock by adding an Icosphere (Shift + A > Mesh > Icosphere), then go to Edit Mode and use Proportional Editing to grab and move vertices to make a bumpy rock shape.

Step 12

Make a crate by adding a Cube (Shift + A > Mesh > Cube), scale it into a box shape with S, add simple plank lines with Loop Cut if you like (Ctrl + R), and give it a wood-colored material in Material Properties.

Step 13

Select all three game elements and export them for games using File > Export > glTF 2.0 (choose Selected Objects and export as .glb).

Step 14

Share your finished creations on DIY.org so everyone can see your low-poly tree rock and crate!

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
Challenge badge placeholder
Challenge badge

Help!?

What can we use if the Cone or Icosphere meshes are hard to find in Blender?

If the Cone or Icosphere aren't available, add a UV Sphere and scale it taller for the foliage (Shift+A > Mesh > UV Sphere then S) and use a subdivided Cube (Subdivide in Edit Mode) with Proportional Editing turned on to shape a bumpy rock.

My cone keeps floating off the trunk or the tree parts separate when I move them—what should I check?

Make sure you move the cone up with G then Z until it visually sits on the trunk grid, then select both the trunk and cone and press Ctrl+J to join them into one object so they won't separate when moved.

How can I change this activity to suit different ages?

For younger kids (4–6) simplify by only adding and scaling the Cube, Cylinder, and Cone; for elementary (7–11) keep the steps including Loop Cut (Ctrl+R) for the crate and simple materials; and for older kids (12+) add Proportional Editing in Edit Mode for the rock, more detailed materials in Material Properties, and export to glTF.

How can we extend or personalize the low-poly tree, rock, and crate after finishing the basic steps?

Enhance the scene by adding loop cuts to the crate planks (Ctrl+R), applying an image wood texture in Material Properties for the crate, painting vertex colors on the rock in Edit Mode, and then export the personalized assets as a .glb to share on DIY.org.

Watch videos on how to create low-poly game elements in Blender

Here at SafeTube, we're on a mission to create a safer and more delightful internet. 😊

The best course to start learning 3D | BLENDER BASICS 4.5

4 Videos

Facts about 3D modeling and game asset creation for kids

📦 A single small texture (like 128×128) can be reused and tiled across a crate to save memory on mobile games.

🎨 Blender is free and open-source and is used by hobbyists and professional studios to model, animate, and export game assets.

📁 glTF is a compact, modern 3D file format designed for fast loading and broad compatibility with game engines.

🌲 Low-poly game trees can use as few as 10–30 faces and still read clearly from a distance in gameplay.

🪨 Normal maps let a low-poly rock look bumpy and detailed without increasing its polygon count.

How do I create three low poly game elements (tree, rock, crate) in Blender?

Start a new Blender scene and set units. For the crate, begin with a cube, scale it, add loop cuts for planks, bevel edges slightly, and use flat shading. For the rock, start from a cube or sphere, use proportional editing to push/pull vertices for an angular shape, then apply a Decimate modifier for low-poly look. For the tree, model a simple cylinder trunk and stacked cones or planes for leaves. Assign simple materials or vertex colors, apply transforms, and export as FBX or glTF for your game

What materials and tools do I need to build these low poly game elements in Blender?

You need Blender (free), a computer that meets Blender’s minimum specs, and a three-button mouse for easier navigation. Optional items: a keyboard with shortcuts, a drawing tablet, and reference images of trees, rocks, and crates. For testing exports, install a game engine like Unity or Godot. No paid software is required; save projects frequently and keep Blender updated to a stable release.

What ages is this Blender activity suitable for?

This activity suits kids around 10+ with basic computer skills; younger children (7–9) can participate with adult help. Teens (12+) can work independently and explore more advanced tools like modifiers and UVs. Adjust complexity: use simple shapes and guided instructions for younger kids, and introduce export settings, materials, and optimization for older learners. Supervision helps prevent frustration and teaches good file habits.

What are the benefits of building low poly game elements and any safety tips or variations?

Modeling low-poly assets teaches spatial reasoning, creativity, problem-solving, and the basics of the game art pipeline (modeling, coloring, exporting). It supports STEAM learning and patience. Safety tips: limit continuous screen time with regular breaks (every 30–45 minutes), use ergonomic seating, and supervise online downloads. Variations include adding simple animations, creating texture atlases, or building an entire low-poly scene to test assets in a game engine.
DIY Yeti Character
Join Frame
Flying Text Box

One subscription, many ways to play and learn.

Try for free

Only $6.99 after trial. No credit card required

Build 3d game elements in blender. Activities for Kids.