Design an interface
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Design a simple paper app interface using paper, markers, sticky notes, and buttons to plan screens, test navigation, and improve user-friendly layouts.

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Step-by-step guide to design a simple paper app interface

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Guided Tutorial: Purpose and Overview

What you need
Markers, paper, small buttons, sticky notes, tape

Step 1

Gather all your materials onto a clear workspace so everything is ready to use.

Step 2

Pick one simple app idea like a pet care app a weather app or a game so you know what you are designing.

Step 3

Draw a rectangle on a sheet of paper to look like a phone or tablet frame to hold your screens.

Step 4

Sketch the home screen inside the frame by drawing big shapes for icons and a title area.

Step 5

Write a short label for each icon using a marker so each button has a name.

Step 6

Write the name of each additional screen on its own sticky note and stick them beside the main paper.

Step 7

Tape a small button where each tappable icon is on the home screen so you can press real buttons.

Step 8

Use your marker to draw arrows from each icon to the sticky-note screen that it should open so the paths are clear.

Step 9

Press a button and move to the sticky-note screen it points to to pretend you are using the app.

Step 10

Watch how easy or tricky the navigation feels and write one thing to change on a sticky note.

Step 11

Make one improvement like moving a button relabeling an icon or changing the layout based on your note.

Step 12

Color and neaten your screens to make the app look friendly and easy to read.

Step 13

Write a one-sentence description of your app on a sticky note so people know what it does.

Step 14

Share your finished paper app and its description on DIY.org so others can see your design.

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
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Help!?

What can we use instead of sticky notes if we don't have any?

Use small index cards or cut pieces of printer paper and tape them beside the main paper as substitutes for the 'Write the name of each additional screen on its own sticky note' step.

If the taped buttons fall off or are hard to press, what should we do?

Replace the taped buttons with larger shapes cut from cardboard or use bottle caps glued to the home-screen where the instructions say 'Tape a small button where each tappable icon is' so the buttons stay put and are easier to press.

How can we adapt this interface design activity for younger or older kids?

For younger kids (ages 4–6), pre-draw the frame and provide cut-out icon shapes to stick and label, while older kids (10+) should add extra sticky-note screens, perform the 'Press a button and move to the sticky-note screen' test, and iterate on improvements as the instructions suggest.

How can we extend or personalize the finished paper app?

After you 'Color and neaten your screens,' add personalized features like drawing a mascot, attaching a small sound button for feedback, or creating alternative layouts to test before you 'Share your finished paper app and its description on DIY.org.'

Watch videos on how to design a simple paper app interface

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Facts about paper prototyping and basic user interface design

🧪 Designers use paper prototypes to spot usability problems early — it’s fast and cheap to change ideas.

🎨 Drawing screens by hand helps your brain try bolder, more creative ideas than starting on a computer.

🔀 Sticky notes and buttons can simulate screen transitions so friends can test navigation like real apps.

📝 You can make a clickable paper prototype in 5–10 minutes using paper, markers, and sticky notes.

👧👦 Kids as young as 6–8 can give useful feedback on layouts and navigation — they notice what’s confusing!

How do you design a simple paper app interface with a child?

Start by picking a simple app idea (toy shop, weather, or game). Sketch each screen on paper or index cards—home, settings, and one content screen. Use sticky notes for menus or pop-ups and paper circles as buttons. Lay screens in order and simulate taps by swapping cards or lifting notes. Let the child try tasks, watch where they get stuck, then redraw or relabel screens to improve clarity and flow.

What materials do I need to design a paper app interface with a child?

Gather plain paper or index cards, sticky notes, colored markers and pencils, scissors and tape, and small paper circles or buttons to simulate taps. Optional helpful items: ruler, stickers for icons, binder clips to hold screens, and leftover cardboard for sturdier mockups. Everything is low-cost and recyclable—use household scraps to keep it simple and sustainable while still letting kids experiment freely.

What ages is designing a paper app interface suitable for?

This activity suits ages about 5–12 with adaptations: preschoolers (5–6) enjoy simple screens and button play with adult help; 7–9-year-olds can plan basic flows and label buttons; 10–12-year-olds can design multi-screen navigation and refine layouts. Teens can treat it like real wireframing. Always supervise scissors and small parts for younger kids and adjust complexity to match attention span and fine-motor skills.

What are the benefits, safety tips, and variations for this paper app design activity?

Benefits include creativity, sequencing skills, early UX thinking, communication, and problem solving. Safety tips: supervise scissors and small button pieces, use non-toxic markers, and keep work area tidy. Variations: set a theme or time challenge, do collaborative team prototyping, create a cardboard phone frame, or later translate paper screens into a simple digital mockup to compare and improve designs.
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