Design a game level with an in-game editor
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Use an in-game level editor to design, test, and play a simple platformer level with blocks, obstacles, enemies, and a winning goal.

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Step-by-step guide to design a game level with an in-game editor

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How to make a Level Editor in Unity

What you need
Coloring materials such as crayons or markers, game with in-game level editor, paper, pencil

Step 1

Open the game and choose the Level Editor from the main menu.

Step 2

Pick a fun theme for your level like jungle space or castle.

Step 3

Sketch a simple layout on your paper showing where platforms and the goal will go.

Step 4

Set the level size or dimensions inside the level editor.

Step 5

Place ground and platform blocks to build the main path.

Step 6

Add a gap or a spike obstacle for a challenge.

Step 7

Place one enemy in the level where it will be tricky but fair.

Step 8

Place a clear winning goal like a flag or a door at the end.

Step 9

Add a few collectibles to guide the player along the path.

Step 10

Playtest the level by pressing Play and try to reach the goal.

Step 11

Fix one problem you found during playtesting by moving or editing a block or enemy.

Step 12

Save your level in the editor.

Step 13

Give your level a fun name in the save dialog.

Step 14

Share your finished level on DIY.org.

Final steps

You're almost there! Complete all the steps, bring your creation to life, post it, and conquer the challenge!

Complete & Share
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Help!?

What can we use instead of paper, spike obstacles, or DIY.org if those are hard to get?

If you don't have paper sketch the layout on a tablet or whiteboard, replace a spike obstacle by creating a deep gap or a falling block in the Level Editor, and if DIY.org isn't available export or screenshot your saved level and share it by email or a classroom drive.

My player keeps getting stuck and can't reach the goal during Playtest—what should I check first?

During Playtest check that ground and platform blocks form a continuous fair path, move or lower any too-high platforms or reposition the enemy as described in the 'Fix one problem you found during playtesting' step so the goal becomes reachable.

How can I change the activity for younger or older kids?

For younger kids set a smaller level size, use larger platform blocks, fewer enemies and help with the Save and Share steps, while older kids can design bigger levels, add more collectibles and tricky enemy placement and refine the sketch before building.

How can we make the level more interesting after finishing the basic steps?

Enhance your level by adding moving platforms or hidden collectibles to guide the player, creating a custom theme art or sound, testing changes with Play, then give it a creative name and resave before sharing on DIY.org.

Watch videos on how to design a game level with an in-game editor

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Code a LEVEL EDITOR in Scratch | RPG Tutorial #4

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Facts about game level design for kids

⏱️ Speedrunners find clever tricks and shortcuts in levels that sometimes even surprise their creators.

🧱 Classic platformer tiles are often 16×16 or 32×32 pixels so levels snap together neatly on a grid.

👾 Many enemies use simple patterns (patrol, chase, jump) which makes them easy to design and predict.

🧪 Playtesting is huge — designers often try a level dozens of times to balance fun and difficulty.

🎮 Super Mario Maker lets players build, test, and share their own platforming levels — a famous in-game editor example.

How do I design a platformer level using an in-game editor?

To design a platformer level in an in-game editor, start by sketching a simple layout on paper: player start, platforms, hazards, enemies, and goal. Open the editor, place blocks to form paths, add obstacles and enemy spawn points, and set the goal. Adjust physics and platform spacing so jumps feel fair. Test by playing, note trouble spots, then tweak difficulty, add decorations, and save. Repeat testing until the level is fun and clear.

What materials and tools do I need to design a level with an in-game editor?

You need a device (PC, tablet, or console) that runs the game’s level editor, the game or app with an editor enabled, a mouse or touchscreen for placing elements, and an account if the editor requires saves or sharing. Optional: pencil and paper for planning, headphones, and a controller for playtesting. If using community features, parental controls or supervision for online sharing are recommended.

What ages is designing a level with an in-game editor suitable for?

This activity suits a wide age range. Ages 6–8 can enjoy placing blocks and simple obstacles with adult help; ages 9–12 handle basic design, testing, and balancing independently; ages 13+ can explore complex mechanics, enemy AI timing, and storytelling. Tailor challenges to the child’s attention and motor skills, and supervise younger kids, especially when accounts or online sharing are involved.

What are the benefits, safety tips, or fun variations for this activity?

Benefits include problem-solving, spatial reasoning, creativity, and basic game-design thinking. It builds perseverance through testing and iteration. Safety tips: limit continuous screen time, use parental controls for sharing, and avoid revealing personal info when publishing levels. Variations: set design challenges (no enemies, time-limited, or puzzle-only), collaborate with siblings, or recreate levels from favorite games to study design choices.
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Design a game level with an in-game editor. Activities for Kids.